|
|
The consequences of a failure to
lead vary with the severity of the situation. If guild conditions
are fairly stable and the server environment is not particularly
demanding, leadership failures may not be that damaging. If,
however, the guild is going through dramatic change, which demands
equally dramatic change in the leadership, failure to actively lead
the guild through those changes can be catastrophic.
The biggest risk of failed leadership is that the guild changes so
much, and the server changes so little, that the guild can no longer
satisfy member’s needs to the degree required. Unfortunately, by the
time it is absolutely clear that the survival of the guild is at
stake it is often too late to do anything about it.
If the guild survives, it is still seriously damaged by a failure to
lead. When the leadership failure is at the Guild Leader level, it
is common for various officers to try to fill the vacuum. Without a
clear decision on direction by the Guild Leaders this can lead to
power struggles and a further deterioration in the stability of the
guild as the officer’s block or undermine each other's initiatives.
Key members can get frustrated with this lack of proper, needed
action and leave the guild, degrading its strengths even more. And a
failure to lead can become habit forming, weakening the leadership
"muscles" in the guild and making it that much harder to lead in the
future.
With all of these dire consequences, why would officers ever fail to
fulfill their leadership responsibilities? The answer is often quite
simple. Either they think they have the option of not changing, or
they know that change should take place but somehow cannot execute
it.
The option to ignore the requirements of the guild is never
available. Leaders who think inaction is a viable choice delude
themselves. They unfortunately believe they can continue to do what
they like and are comfortable with, or that they can implement
changes at a rate or time that is convenient. These are dangerous
illusions. They often stem from the frequently intoxicating sense of
power and control that comes with a leadership position. But the
simple fact is that no guild has the power to overcome environment
conditions. Environment conditions (members needs and desires other
guilds strengths and weaknesses, etc.) are, by definition, outside a
guilds control.
If a leader recognizes that he/she cannot control environment
conditions, only respond to them, yet still fails to lead the
implementation of necessary changes, the missing ingredient is often
mental toughness. A leader who lacks mental toughness does what
comes naturally, not what is needed, and does what is easy and
popular, instead of what is difficult and unpopular. Poorly
developed mental toughness skills can cause a leader to embrace the
comfort of familiar, but flawed, actions rather than take the risk
of doing something new that is actually required by the situation.
Lack of mental toughness produces intolerance for friction and
differing opinions, for new facts or insights which challenge the
accepted view, and contributes to the misunderstanding of
environment conditions.
P A R A G O N has announced its disbanding.
The result of failed leadership and elitist officers.
Chaos Incorporated FTW
Thoraxian/Leather
|
|
|
|